![]() Zerker has its spot, just like how commando is a little thing killer, zerker is a tank while medic heals him and supports AA12 the ♥♥♥♥ out of everything. Parrying stops it and causes it to stumble back, thus giving teammates the ability to unload, due to them unloading he will get mad and attempt to go for you because of you generally being in his way, thus you parry him again. That's pretty stupid, considering you should see more fleshpounders than scrakes at the end of the game. Like honestly, in a full 10 wave game, I maybe had TWO FLESHPOUNDERS out of lets say. Their hp is way too much if they keep the spawn rate, fine with the damage, but, the amount of bullets they soak up is way too much. They are noticeable for being large, hulking monstrosities who wear masks and have a chainsaw in place of their right arm. It is one of the biggest threats outside of Bosses, along with the Fleshpound. Their spawn rate is about 3x Husks and Fleshpounders. The Scrake is a giant specimen that appears in all Killing Floor games and in the original mod. Block doesn't really help too much against thirty ♥♥♥♥♥♥♥ scrakes. Originally posted by lovelymuffins:parry it.Įmp nade it Nobody wants to play ♥♥♥♥♥♥♥ Zerker as much. ![]()
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